ARC Raiders Enemy Guide

The ARC forces consist of various machine types, each requiring different tactics. Knowing your enemy is half the battle.

Drones

Fast, weak scouts that alert other enemies. Prioritize elimination before they trigger alarms.

Scanner Drone Low Threat
Small flying units that patrol areas. If they spot you, they emit a loud alarm that draws nearby enemies. One shot from any weapon destroys them. Use suppressed weapons to eliminate them silently.
Kamikaze Drone Medium Threat
Rushes at players and explodes on contact. High damage but low health. Shoot them before they get close, or use Engineer turrets to intercept them automatically.

Walkers

Basic ground troops. Vulnerable to headshots and explosives.

ARC Grunt Low Threat
Standard infantry with basic rifles. Low health and predictable movement. Headshots drop them instantly. They travel in groups of 3-5.
ARC Enforcer Medium Threat
Heavier infantry with shotguns. Deadly at close range but slow. Keep your distance and use assault rifles or SMGs to take them down before they close the gap.

Tanks

Heavily armored units requiring coordinated fire or anti-armor weapons.

ARC Bulwark High Threat
Slow but heavily armored walker with a frontal shield. The shield blocks all frontal damage. Flank it or use AP rounds to penetrate the shield. Weak point: glowing red core on its back.
ARC Siege High Threat
Long-range artillery unit. Devastating damage but immobile while firing. Counter-snipe with a Recon using a Barrett M82, or flank with an Assault while it's focused on another target.

Flyers

Aerial threats that bypass cover. Bring anti-air or seek indoor positions.

ARC Harrier Medium Threat
Agile flying unit that strafes players with machine guns. Difficult to hit with standard weapons. Use LMGs for sustained fire or seek cover indoors where it can't follow.
ARC Bomber High Threat
Heavy flyer that drops explosive payloads. Red targeting indicators show where bombs will land. Keep moving and prioritize taking it down with concentrated fire.

Titans

☠️ Extreme Threat Warning

Titan-class enemies are raid-level threats that appear in high-difficulty missions or as world events. They have multiple weak points that must be destroyed sequentially, and their attacks can one-shot unprepared players. Never engage a Titan without full ammo reserves, healing items, and an escape route planned.

ARC Colossus Extreme Threat
Massive bipedal war machine. Three weak points: left knee, right knee, and chest core. Destroy both knees to make it kneel, then attack the exposed chest core. Requires full squad coordination. Bring AP rounds and explosives.
ARC Leviathan Extreme Threat
Underground burrowing Titan. It surfaces to attack, then burrows again. Place Engineer mines where it will surface. Its underbelly is vulnerable when it rears up to attack — that's your window to deal massive damage.

General Combat Tactics

  • Prioritize Drones: Always eliminate Scanner Drones first to prevent alarms
  • Flank Tanks: Never attack armored units from the front
  • Use Cover: The environment is destructible but provides crucial temporary protection
  • Save Explosives: Grenades and rockets are best saved for groups or armored targets
  • Know When to Run: Sometimes extracting with minimal loot is better than dying