ARC Raiders Weapon Guide
Weapons in ARC Raiders are divided into several categories, each suited to different playstyles and situations. This guide covers all weapon types, their stats, and recommended attachments.
Assault Rifles
Versatile mid-range weapons, reliable in most situations. The bread and butter of ARC Raiders combat.
| Weapon | Tier | Damage | Fire Rate | Best For |
|---|---|---|---|---|
| M4A1-S | S | 28 | 600 RPM | All-around combat |
| AK-47 | A | 32 | 550 RPM | High damage per shot |
| SCAR-H | A | 30 | 580 RPM | Accuracy at range |
| FAMAS | B | 24 | 700 RPM | Close-mid range |
SMGs
High fire rate, ideal for close-quarters combat against swarms of ARC machines.
| Weapon | Tier | Damage | Fire Rate | Best For |
|---|---|---|---|---|
| MP5 | S | 22 | 800 RPM | Room clearing |
| Vector | A | 20 | 900 RPM | Highest DPS |
| UMP-45 | B | 26 | 650 RPM | Mid-range SMG |
Shotguns
Devastating at close range, excellent for breaching rooms and dealing with tight swarms.
| Weapon | Tier | Damage | Fire Rate | Best For |
|---|---|---|---|---|
| AA-12 | S | 150 | 300 RPM | Auto shotgun, room clearing |
| M870 | A | 200 | 80 RPM | Single-shot devastation |
| SPAS-12 | B | 180 | 120 RPM | Balanced option |
Sniper Rifles
Long-range precision for picking off high-value targets before they detect you.
| Weapon | Tier | Damage | Fire Rate | Best For |
|---|---|---|---|---|
| Barrett M82 | S | 500 | 40 RPM | Anti-material, Titans |
| AWP | A | 400 | 50 RPM | One-shot headshots |
| Dragunov | B | 280 | 120 RPM | Semi-auto follow-up |
LMGs
Sustained fire for suppressing enemy advances and holding defensive positions.
| Weapon | Tier | Damage | Fire Rate | Best For |
|---|---|---|---|---|
| M249 | A | 26 | 750 RPM | Sustained suppression |
| PKM | B | 30 | 650 RPM | Higher damage per shot |
Attachments
Weapons can be modified with attachments found during missions or crafted at your home base. Here are the best attachments for each category:
- Red Dot Sight: Best all-around optic for assault rifles and SMGs
- Suppressor: Reduces enemy detection range; essential for stealth runs
- Extended Magazine: +50% ammo capacity; must-have for LMGs
- Grip: Reduces recoil by 25%; best for automatic weapons
- Laser Sight: Improves hip-fire accuracy; great for shotguns
- AP Rounds: +30% damage to armored targets; essential for Titans
Always bring at least one weapon with AP Rounds when facing Titans. Without armor-piercing damage, you'll waste entire magazines on heavily armored units.